feat(第7讲 字母卡牌): 实现记忆游戏并添加开始界面

- 新增 jiyi.py 文件,实现字母翻牌记忆游戏功能
- 添加 youxijiemian.py 文件,创建游戏开始界面
- 使用 turtle 和 tkinter 模块分别实现游戏和界面
- 支持选择不同难度的游戏模式
This commit is contained in:
sairate 2025-07-05 18:07:51 +08:00
parent 378bd4beec
commit fa4660abed
2 changed files with 207 additions and 0 deletions

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import tkinter as tk
from tkinter import messagebox
import random
class MineSweeper:
def __init__(self, master, rows, cols, mines):
self.master = master
self.rows = rows
self.cols = cols
self.mines = mines
self.buttons = {}
self.board = [[0 for _ in range(cols)] for _ in range(rows)]
self.revealed = [[False for _ in range(cols)] for _ in range(rows)]
self.flags = [[False for _ in range(cols)] for _ in range(rows)]
self.game_over = False
self.generate_mines()
self.create_widgets()
def generate_mines(self):
count = 0
while count < self.mines:
r = random.randint(0, self.rows - 1)
c = random.randint(0, self.cols - 1)
if self.board[r][c] == -1:
continue
self.board[r][c] = -1
count += 1
# 更新周围数字
for i in range(r - 1, r + 2):
for j in range(c - 1, c + 2):
if 0 <= i < self.rows and 0 <= j < self.cols and self.board[i][j] != -1:
self.board[i][j] += 1
def create_widgets(self):
for r in range(self.rows):
for c in range(self.cols):
b = tk.Button(self.master, width=2, height=1, font=('Arial', 14),
command=lambda r=r, c=c: self.reveal_cell(r, c))
b.bind("<Button-3>", lambda e, r=r, c=c: self.toggle_flag(r, c))
b.grid(row=r, column=c)
self.buttons[(r, c)] = b
def reveal_cell(self, r, c):
if self.game_over or self.revealed[r][c] or self.flags[r][c]:
return
if self.board[r][c] == -1:
self.buttons[(r, c)].config(text="💣", bg="red")
self.game_over = True
self.show_all_mines()
messagebox.showerror("游戏结束", "你踩到雷啦!")
return
self.flood_fill(r, c)
self.check_win()
def flood_fill(self, r, c):
if not (0 <= r < self.rows and 0 <= c < self.cols):
return
if self.revealed[r][c] or self.flags[r][c]:
return
self.revealed[r][c] = True
val = self.board[r][c]
btn = self.buttons[(r, c)]
btn.config(relief=tk.SUNKEN, text=str(val) if val > 0 else "", state=tk.DISABLED, bg="lightgray")
if val == 0:
for dr in (-1, 0, 1):
for dc in (-1, 0, 1):
if dr != 0 or dc != 0:
self.flood_fill(r + dr, c + dc)
def toggle_flag(self, r, c):
if self.revealed[r][c] or self.game_over:
return
if self.flags[r][c]:
self.flags[r][c] = False
self.buttons[(r, c)].config(text="")
else:
self.flags[r][c] = True
self.buttons[(r, c)].config(text="🚩")
def show_all_mines(self):
for r in range(self.rows):
for c in range(self.cols):
if self.board[r][c] == -1:
self.buttons[(r, c)].config(text="💣")
def check_win(self):
for r in range(self.rows):
for c in range(self.cols):
if self.board[r][c] != -1 and not self.revealed[r][c]:
return
self.game_over = True
messagebox.showinfo("胜利!", "恭喜你,排雷成功!")
# 自定义参数
def start_game():
try:
rows = int(entry_rows.get())
cols = int(entry_cols.get())
mines = int(entry_mines.get())
if rows <= 0 or cols <= 0 or mines <= 0 or mines >= rows * cols:
raise ValueError
except:
messagebox.showerror("输入错误", "请输入合理的行列和雷数")
return
settings_window.destroy()
root = tk.Tk()
root.title("扫雷")
MineSweeper(root, rows, cols, mines)
root.mainloop()
# 设置窗口
settings_window = tk.Tk()
settings_window.title("扫雷设置")
tk.Label(settings_window, text="行数:").grid(row=0, column=0)
entry_rows = tk.Entry(settings_window)
entry_rows.insert(0, "10")
entry_rows.grid(row=0, column=1)
tk.Label(settings_window, text="列数:").grid(row=1, column=0)
entry_cols = tk.Entry(settings_window)
entry_cols.insert(0, "10")
entry_cols.grid(row=1, column=1)
tk.Label(settings_window, text="雷数:").grid(row=2, column=0)
entry_mines = tk.Entry(settings_window)
entry_mines.insert(0, "10")
entry_mines.grid(row=2, column=1)
tk.Button(settings_window, text="开始游戏", command=start_game).grid(row=3, column=0, columnspan=2)
settings_window.mainloop()

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"""Snake经典街机游戏。
练习
1. 如何让蛇变快或变慢
2. 如何让蛇可以从一边穿越到另一边
3. 如何让食物移动
4. 修改为点击鼠标控制蛇移动
"""
from random import randrange
from turtle import *
from freegames import square, vector
#pip install freegames -i https://pypi.douban.com/simple/
# 食物位置
food = vector(0, 0)
# 蛇的身体坐标列表(初始只有一个身体段)
snake = [vector(10, 0)]
# 移动方向
aim = vector(10, 0)
def change(x, y):
"""改变蛇的移动方向。"""
aim.x = x
aim.y = y
def inside(head):
"""判断蛇头是否在边界内。"""
return -200 < head.x < 190 and -200 < head.y < 190
def move():
"""让蛇向前移动一个单位。"""
head = snake[-1].copy()
head.move(aim)
# 如果撞墙或撞到自己,则游戏结束
if not inside(head) or head in snake:
square(head.x, head.y, 9, 'red') # 撞到后显示红色方块
update()
return
snake.append(head) # 增加新的蛇头
if head == food:
print('蛇长:', len(snake))
# 随机生成新的食物位置(在格子上)
food.x = randrange(-15, 15) * 10
food.y = randrange(-15, 15) * 10
else:
snake.pop(0) # 移除蛇尾
clear()
# 画出蛇的每一节身体
for body in snake:
square(body.x, body.y, 9, 'black')
# 画出食物
square(food.x, food.y, 9, 'green')
update()
ontimer(move, 100) # 每100毫秒调用一次 move实现动画
# 初始化窗口
setup(420, 420, 370, 0)
hideturtle() # 隐藏箭头图标
tracer(False) # 关闭自动刷新
listen() # 开启键盘监听
# 绑定按键改变方向
onkey(lambda: change(10, 0), 'Right')
onkey(lambda: change(-10, 0), 'Left')
onkey(lambda: change(0, 10), 'Up')
onkey(lambda: change(0, -10), 'Down')
# 开始游戏
move()
done()