feat(第7讲 字母卡牌): 实现记忆游戏并添加开始界面
- 新增 jiyi.py 文件,实现字母翻牌记忆游戏功能 - 添加 youxijiemian.py 文件,创建游戏开始界面 - 使用 turtle 和 tkinter 模块分别实现游戏和界面 - 支持选择不同难度的游戏模式
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第23讲扫雷/课堂成果/扫雷.py
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第23讲扫雷/课堂成果/扫雷.py
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import tkinter as tk
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from tkinter import messagebox
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import random
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class MineSweeper:
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def __init__(self, master, rows, cols, mines):
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self.master = master
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self.rows = rows
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self.cols = cols
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self.mines = mines
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self.buttons = {}
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self.board = [[0 for _ in range(cols)] for _ in range(rows)]
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self.revealed = [[False for _ in range(cols)] for _ in range(rows)]
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self.flags = [[False for _ in range(cols)] for _ in range(rows)]
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self.game_over = False
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self.generate_mines()
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self.create_widgets()
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def generate_mines(self):
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count = 0
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while count < self.mines:
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r = random.randint(0, self.rows - 1)
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c = random.randint(0, self.cols - 1)
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if self.board[r][c] == -1:
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continue
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self.board[r][c] = -1
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count += 1
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# 更新周围数字
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for i in range(r - 1, r + 2):
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for j in range(c - 1, c + 2):
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if 0 <= i < self.rows and 0 <= j < self.cols and self.board[i][j] != -1:
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self.board[i][j] += 1
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def create_widgets(self):
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for r in range(self.rows):
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for c in range(self.cols):
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b = tk.Button(self.master, width=2, height=1, font=('Arial', 14),
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command=lambda r=r, c=c: self.reveal_cell(r, c))
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b.bind("<Button-3>", lambda e, r=r, c=c: self.toggle_flag(r, c))
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b.grid(row=r, column=c)
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self.buttons[(r, c)] = b
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def reveal_cell(self, r, c):
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if self.game_over or self.revealed[r][c] or self.flags[r][c]:
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return
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if self.board[r][c] == -1:
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self.buttons[(r, c)].config(text="💣", bg="red")
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self.game_over = True
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self.show_all_mines()
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messagebox.showerror("游戏结束", "你踩到雷啦!")
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return
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self.flood_fill(r, c)
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self.check_win()
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def flood_fill(self, r, c):
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if not (0 <= r < self.rows and 0 <= c < self.cols):
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return
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if self.revealed[r][c] or self.flags[r][c]:
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return
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self.revealed[r][c] = True
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val = self.board[r][c]
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btn = self.buttons[(r, c)]
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btn.config(relief=tk.SUNKEN, text=str(val) if val > 0 else "", state=tk.DISABLED, bg="lightgray")
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if val == 0:
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for dr in (-1, 0, 1):
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for dc in (-1, 0, 1):
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if dr != 0 or dc != 0:
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self.flood_fill(r + dr, c + dc)
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def toggle_flag(self, r, c):
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if self.revealed[r][c] or self.game_over:
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return
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if self.flags[r][c]:
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self.flags[r][c] = False
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self.buttons[(r, c)].config(text="")
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else:
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self.flags[r][c] = True
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self.buttons[(r, c)].config(text="🚩")
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def show_all_mines(self):
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for r in range(self.rows):
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for c in range(self.cols):
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if self.board[r][c] == -1:
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self.buttons[(r, c)].config(text="💣")
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def check_win(self):
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for r in range(self.rows):
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for c in range(self.cols):
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if self.board[r][c] != -1 and not self.revealed[r][c]:
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return
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self.game_over = True
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messagebox.showinfo("胜利!", "恭喜你,排雷成功!")
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# 自定义参数
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def start_game():
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try:
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rows = int(entry_rows.get())
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cols = int(entry_cols.get())
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mines = int(entry_mines.get())
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if rows <= 0 or cols <= 0 or mines <= 0 or mines >= rows * cols:
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raise ValueError
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except:
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messagebox.showerror("输入错误", "请输入合理的行列和雷数")
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return
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settings_window.destroy()
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root = tk.Tk()
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root.title("扫雷")
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MineSweeper(root, rows, cols, mines)
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root.mainloop()
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# 设置窗口
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settings_window = tk.Tk()
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settings_window.title("扫雷设置")
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tk.Label(settings_window, text="行数:").grid(row=0, column=0)
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entry_rows = tk.Entry(settings_window)
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entry_rows.insert(0, "10")
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entry_rows.grid(row=0, column=1)
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tk.Label(settings_window, text="列数:").grid(row=1, column=0)
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entry_cols = tk.Entry(settings_window)
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entry_cols.insert(0, "10")
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entry_cols.grid(row=1, column=1)
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tk.Label(settings_window, text="雷数:").grid(row=2, column=0)
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entry_mines = tk.Entry(settings_window)
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entry_mines.insert(0, "10")
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entry_mines.grid(row=2, column=1)
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tk.Button(settings_window, text="开始游戏", command=start_game).grid(row=3, column=0, columnspan=2)
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settings_window.mainloop()
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71
第24讲贪吃蛇/课堂成果/贪吃蛇.py
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第24讲贪吃蛇/课堂成果/贪吃蛇.py
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"""Snake,经典街机游戏。
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练习:
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1. 如何让蛇变快或变慢?
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2. 如何让蛇可以从一边穿越到另一边?
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3. 如何让食物移动?
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4. 修改为点击鼠标控制蛇移动。
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"""
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from random import randrange
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from turtle import *
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from freegames import square, vector
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#pip install freegames -i https://pypi.douban.com/simple/
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# 食物位置
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food = vector(0, 0)
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# 蛇的身体坐标列表(初始只有一个身体段)
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snake = [vector(10, 0)]
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# 移动方向
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aim = vector(10, 0)
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def change(x, y):
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"""改变蛇的移动方向。"""
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aim.x = x
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aim.y = y
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def inside(head):
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"""判断蛇头是否在边界内。"""
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return -200 < head.x < 190 and -200 < head.y < 190
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def move():
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"""让蛇向前移动一个单位。"""
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head = snake[-1].copy()
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head.move(aim)
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# 如果撞墙或撞到自己,则游戏结束
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if not inside(head) or head in snake:
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square(head.x, head.y, 9, 'red') # 撞到后显示红色方块
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update()
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return
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snake.append(head) # 增加新的蛇头
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if head == food:
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print('蛇长:', len(snake))
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# 随机生成新的食物位置(在格子上)
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food.x = randrange(-15, 15) * 10
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food.y = randrange(-15, 15) * 10
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else:
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snake.pop(0) # 移除蛇尾
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clear()
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# 画出蛇的每一节身体
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for body in snake:
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square(body.x, body.y, 9, 'black')
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# 画出食物
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square(food.x, food.y, 9, 'green')
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update()
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ontimer(move, 100) # 每100毫秒调用一次 move,实现动画
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# 初始化窗口
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setup(420, 420, 370, 0)
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hideturtle() # 隐藏箭头图标
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tracer(False) # 关闭自动刷新
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listen() # 开启键盘监听
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# 绑定按键改变方向
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onkey(lambda: change(10, 0), 'Right')
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onkey(lambda: change(-10, 0), 'Left')
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onkey(lambda: change(0, 10), 'Up')
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onkey(lambda: change(0, -10), 'Down')
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# 开始游戏
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move()
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done()
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