sairate 2cd753d3d9 feat(第7讲 字母卡牌): 实现记忆游戏并添加开始界面
- 新增 jiyi.py 文件,实现字母翻牌记忆游戏功能
- 添加 youxijiemian.py 文件,创建游戏开始界面
- 使用 turtle 和 tkinter 模块分别实现游戏和界面
- 支持选择不同难度的游戏模式
2025-06-29 09:06:19 +08:00

109 lines
2.7 KiB
Python

import pgzrun
import random
from pgzhelper import *
# 游戏窗口大小
WIDTH = 1500
HEIGHT = 800
# 创建背景角色
bg1 = Actor('连续道路', topleft = (0,0))
bg2 = Actor('连续道路', topleft = (1500,0))
# 创建障碍物
obstacles = []
for _ in range(3): # 障碍物数量
x = random.randint(WIDTH, WIDTH + 1500) # 障碍物出现在屏幕右侧外
y = random.randint(100, HEIGHT - 50)
obstacles.append(Actor('路障', (x, y)))
# 创建摩托车
motor = Actor('摩托1', (200, HEIGHT // 2))
# 将摩托造型存放在列表内
motor.images = ['摩托1','摩托2']
# 创建终点线
line = Actor('终点线', topleft = (20000, 163))
# 初始化设置
speed = 15
flag = 0
def draw():
# 绘制连续背景
bg1.draw()
bg2.draw()
if flag == 1:
music.stop()
screen.blit('摩托成功', (0,0))
elif flag == 2:
music.stop()
screen.blit('摩托失败', (0,0))
else:
# 绘制障碍物
for obs in obstacles:
obs.draw()
# 绘制摩托
motor.draw()
# 绘制终点线
line.draw()
# 绘制距离文字
x = int(line.x-motor.x)
screen.draw.text(f'距终点:{x} m', (50,700), fontname = 'simkai', fontsize = 50)
# 背景、终点线移动
def bg_move():
bg1.x -= speed
bg2.x -= speed
if bg1.right <= 0:
bg1.left = bg2.right
if bg2.right <= 0:
bg2.left = bg1.right
line.x -= speed
# 更新障碍物位置
def obs_move():
for obs in obstacles:
obs.x -= speed # 障碍物随背景一起移动
if obs.x < 0:
obs.x = random.randint(WIDTH, WIDTH + 1500) # 障碍物继续出现在屏幕外
obs.y = random.randint(100, HEIGHT - 50)
# 最后冲刺
def line_collide():
global flag
if motor.collide_pixel(line):
flag = 1
sounds.胜利.play()
else:
motor.x += 15
# 判断是否与障碍物相撞
def obs_collide():
global flag
for obs in obstacles:
if motor.collide_pixel(obs):
flag = 2
sounds.失败.play()
def update():
if flag == 0:
if line.x > WIDTH - 200: # 正常行驶
bg_move()
obs_move()
else: # 最后冲刺
line_collide()
# 控制赛车移动,限制不能出界
if keyboard.up and motor.top > 0:
motor.y -= 7
if keyboard.down and motor.bottom < HEIGHT-50:
motor.y += 7
# 是否碰撞障碍物
obs_collide()
def change_image():
motor.next_image()
clock.schedule_interval(change_image,0.2)
music.play('速度与激情')
pgzrun.go()