feat(第7讲 字母卡牌): 实现记忆游戏并添加开始界面
- 新增 jiyi.py 文件,实现字母翻牌记忆游戏功能 - 添加 youxijiemian.py 文件,创建游戏开始界面 - 使用 turtle 和 tkinter 模块分别实现游戏和界面 - 支持选择不同难度的游戏模式
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test.py
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test.py
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import turtle
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turtle.listen()
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turtle.onscreenclick(print)
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turtle.done()
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第17讲中国地图我来拼(二)/课堂成果/README.md
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第17讲中国地图我来拼(二)/课堂成果/README.md
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```bash
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pip install pgzrun -i https://pypi.tuna.tsinghua.edu.cn/simple
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```
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```bash
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pip install pillow -i https://pypi.tuna.tsinghua.edu.cn/simple
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pip install pillow amzqr -i https://pypi.tuna.tsinghua.edu.cn/simple
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```
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第6讲太阳系/课堂成果/base.py
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第6讲太阳系/课堂成果/base.py
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import turtle
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qipan=[(-50,150),(50,150),(-150,50),(-150,-50)]
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t1=turtle.Turtle()
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t1.hideturtle()
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for i in qipan:
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t1.penup()
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t1.goto(i[0], i[1])
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t1.pendown()
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if qipan.index(i)<=1:
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t1.setheading(-90)
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t1.forward(300)
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else:
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t1.setheading(0)
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t1.forward(300)
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text1="O"
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text2="X"
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num = 0
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def click(x,y):
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global num
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t1.penup()
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t1.goto(x-20,y-40)
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t1.pendown()
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if num%2==0:
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t1.write(text1, font=("Arial", 50, "normal"))
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else:
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t1.write(text2, font=("Arial", 50, "normal"))
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num+=1
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turtle.listen()
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turtle.onscreenclick(click)
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turtle.done()
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第6讲太阳系/课堂成果/井字棋.py
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第6讲太阳系/课堂成果/井字棋.py
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import tkinter as tk
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from tkinter import messagebox
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class SneakyTicTacToe:
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def __init__(self, root):
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self.root = root
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self.size = 7 # 实际棋盘大小
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self.board = [["" for _ in range(self.size)] for _ in range(self.size)]
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self.current_player = "X"
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self.buttons = [[None for _ in range(self.size)] for _ in range(self.size)]
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for i in range(self.size):
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for j in range(self.size):
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btn = tk.Button(root, text="", font=("Arial", 24), width=3, height=1,
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command=lambda r=i, c=j: self.on_click(r, c))
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btn.grid(row=i+1, column=j)
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self.buttons[i][j] = btn
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# 默认只设置窗口足够显示中心3x3
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root.geometry(f"{3*65}x{3*65}") # 宽x高像素,+40 留状态栏
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def on_click(self, r, c):
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if self.board[r][c] != "":
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return
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self.board[r][c] = self.current_player
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self.buttons[r][c].config(text=self.current_player)
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if self.check_winner(self.current_player):
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messagebox.showinfo("🎉 游戏结束", f"玩家 {self.current_player} 获胜!")
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self.reset()
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elif self.is_draw():
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messagebox.showinfo("😐 游戏结束", "平局")
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self.reset()
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else:
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self.current_player = "O" if self.current_player == "X" else "X"
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self.status.config(text=f"当前轮到: {self.current_player}")
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def check_winner(self, player):
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for i in range(self.size):
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for j in range(self.size):
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if j + 2 < self.size and all(self.board[i][j+k] == player for k in range(3)):
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return True
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if i + 2 < self.size and all(self.board[i+k][j] == player for k in range(3)):
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return True
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if i + 2 < self.size and j + 2 < self.size and all(self.board[i+k][j+k] == player for k in range(3)):
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return True
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if i + 2 < self.size and j - 2 >= 0 and all(self.board[i+k][j-k] == player for k in range(3)):
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return True
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return False
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def is_draw(self):
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return all(self.board[i][j] != "" for i in range(self.size) for j in range(self.size))
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def reset(self):
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for i in range(self.size):
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for j in range(self.size):
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self.board[i][j] = ""
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self.buttons[i][j].config(text="")
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self.current_player = "X"
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self.status.config(text="当前轮到: X")
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# 启动游戏
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if __name__ == "__main__":
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root = tk.Tk()
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game = SneakyTicTacToe(root)
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root.mainloop()
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54
第6讲太阳系/课堂成果/简单井字棋.py
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第6讲太阳系/课堂成果/简单井字棋.py
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import turtle
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# 设置屏幕和画笔
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screen = turtle.Screen()
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screen.title("简易井字棋")
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pen = turtle.Turtle()
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pen.hideturtle()
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pen.speed(0)
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pen.pensize(3)
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# 当前玩家(X 先手)
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current_player = "X"
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# 保存每格的内容(3x3)
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board = [["" for _ in range(3)] for _ in range(3)]
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# 画井字棋的格子
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def draw_board():
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for i in range(0, 3): # 画2条竖线
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pen.penup()
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pen.goto(-100 + i * 100, -150)
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pen.pendown()
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pen.goto(-100 + i * 100, 150)
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for i in range(0, 3): # 画2条横线
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pen.penup()
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pen.goto(-150, -100 + i * 100)
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pen.pendown()
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pen.goto(150, -100 + i * 100)
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# 在某个格子画 X 或 O
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def draw_symbol(row, col, symbol):
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x = -150 + col * 100 + 50
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y = 150 - row * 100 - 90
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pen.penup()
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pen.goto(x, y)
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pen.write(symbol, align="center", font=("Arial", 36, "bold"))
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# 处理点击事件
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def click(x, y):
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global current_player
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# 将坐标转换为格子位置
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if not (-150 < x < 150 and -150 < y < 150):
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return
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col = int((x + 150) // 100)
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row = int((150 - y) // 100)
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if board[row][col] == "":
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board[row][col] = current_player
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draw_symbol(row, col, current_player)
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# 切换玩家
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current_player = "O" if current_player == "X" else "X"
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# 运行程序
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draw_board()
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screen.onclick(click)
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screen.mainloop()
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