feat(第7讲 字母卡牌): 实现记忆游戏并添加开始界面

- 新增 jiyi.py 文件,实现字母翻牌记忆游戏功能
- 添加 youxijiemian.py 文件,创建游戏开始界面
- 使用 turtle 和 tkinter 模块分别实现游戏和界面
- 支持选择不同难度的游戏模式
This commit is contained in:
sairate 2025-07-04 15:36:24 +08:00
parent 6ab0a4d422
commit c5265add08
7 changed files with 244 additions and 12 deletions

78
test.py
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@ -1,4 +1,74 @@
import turtle
turtle.listen()
turtle.onscreenclick(print)
turtle.done()
students={
"0001":{
"name":"张三",
"sex":"",
"age":18,
"score":[90,80,70]
},
"0002":{
"name":"李四",
"sex":"",
"age":19,
"score":[80,90,80]
}
}
while True:
print("="*5+"学生管理系统"+"="*5)
print("1.查询学生信息")
print("2.添加学生信息")
print("3.删除学生信息")
print("4.修改学生信息")
print("5.列出所有学生信息")
print("6.退出")
choice=input("请输入你的选择:")
if choice=="1":
name=input("请输入学生姓名:")
for k,v in students.items():
if v["name"]==name:
print("学号 \t姓名 \t性别 \t年龄 \t语文成绩 \t数学成绩 \t英语成绩")
print("%s \t%s \t%s \t%d \t%d \t%d \t%d" % (k, v["name"], v["sex"], v["age"], v["score"][0], v["score"][1], v["score"][2]))
break
else:
print("没有此学生")
elif choice=="2":
sid=input("请输入学号:")
if students.get(sid):
print("此学号已存在")
else:
name=input("请输入学生姓名:")
sex=input("请输入学生性别:")
age=int(input("请输入学生年龄:"))
score=[int(x) for x in input("请输入学生成绩:").split(",")]
students[sid]={"name":name,"sex":sex,"age":age,"score":score}
print("添加成功")
elif choice== "3":
name=input("请输入学生姓名:")
for k,v in students.items():
if v["name"]==name:
del students[k]
print("删除成功")
break
else:
print("没有此学生")
elif choice=="4":
name=input("请输入学生姓名:")
for k,v in students.items():
if v["name"]==name:
v["name"]=input("请输入学生姓名:")
v["sex"]=input("请输入学生性别:")
v["age"]=int(input("请输入学生年龄:"))
v["score"]=[int(x) for x in input("请输入学生成绩:").split(",")]
print("修改成功")
break
else:
print("没有此学生")
elif choice=="5":
print("所有学生信息为:")
print("学号 \t姓名 \t性别 \t年龄 \t语文成绩 \t数学成绩 \t英语成绩")
for k,v in students.items():
print("%s\t%s \t%s \t%d \t%d \t%d \t%d"%(k,v["name"],v["sex"],v["age"],v["score"][0],v["score"][1],v["score"][2]))
elif choice== "6":
break
else:
print("输入错误")

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```bash
#阿里云镜像源
pip install -i https://mirrors.aliyun.com/pypi/simple/ opencv-python mediapipe
```

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import cv2 # 导入 OpenCV用于视频捕获和图像处理
import mediapipe as mp # 导入 MediaPipe用于手部关键点检测
# =================== 初始化 MediaPipe 模块 ===================
# 获取 MediaPipe 手部识别模块
mp_hands = mp.solutions.hands
# 创建 Hands 对象,用于处理图像中的手部关键点
# 默认参数含义:
# - static_image_mode=False处理连续视频流非静态图片
# - max_num_hands=2最多检测2只手
# - min_detection_confidence=0.5置信度低于0.5的检测结果将被忽略
hands = mp_hands.Hands()
# 获取用于绘制关键点和连接线的工具
mp_draw = mp.solutions.drawing_utils
# =================== 初始化摄像头 ===================
# 打开默认摄像头设备编号为0
cap = cv2.VideoCapture(0)
# =================== 主循环,逐帧处理 ===================
while True:
# 捕获一帧图像
ret, frame = cap.read()
# 如果捕获失败,退出循环
if not ret:
break
# 水平翻转图像(摄像头默认是镜像视角,翻转后更自然)
frame = cv2.flip(frame, 1)
# OpenCV 默认使用 BGR 格式,而 MediaPipe 要求输入 RGB 格式图像
rgb_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# 使用 MediaPipe 的 hand 模块处理当前帧,检测手部关键点
results = hands.process(rgb_frame)
# =================== 处理检测结果 ===================
# 如果检测到了手部
if results.multi_hand_landmarks:
# 遍历每只手
for landmarks in results.multi_hand_landmarks:
# 在原图上绘制21个关键点及其连接骨骼HAND_CONNECTIONS
mp_draw.draw_landmarks(frame, landmarks, mp_hands.HAND_CONNECTIONS)
# 提取21个关键点的 Landmark 对象(含 x, y, z 三维坐标)
landmark_points = [landmarks.landmark[i] for i in range(21)]
# =================== 手势识别部分(可拓展) ===================
# 例如:判断是否为“比赞”手势(此处未实现具体函数)
# if detect_thumb_up(landmark_points):
# cv2.putText(frame, "Thumb Up!", (50, 100),
# cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 2)
# =================== 显示图像 ===================
# 显示处理后的视频帧(窗口标题为 Hand Gesture Detection
cv2.imshow('Hand Gesture Detection', frame)
# 等待键盘事件,如果按下 'q' 键则退出程序
if cv2.waitKey(1) & 0xFF == ord('q'):
break
# =================== 清理资源 ===================
# 释放摄像头
cap.release()
# 销毁所有 OpenCV 窗口
cv2.destroyAllWindows()

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import turtle
#右键点击两个格,内容会交换
qipan=[(-50,150),(50,150),(-150,50),(-150,-50)]
t1=turtle.Turtle()

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import tkinter as tk
from tkinter import messagebox
class SneakyTicTacToe:
def __init__(self, root):
self.root = root
self.size = 7 # 实际棋盘大小
self.board = [["" for _ in range(self.size)] for _ in range(self.size)]
self.current_player = "X"
self.buttons = [[None for _ in range(self.size)] for _ in range(self.size)]
# 记录右键点击的两个格子
self.swap_selection = []
for i in range(self.size):
for j in range(self.size):
btn = tk.Button(root, text="", font=("Arial", 24), width=3, height=1)
btn.grid(row=i+1, column=j)
btn.config(command=lambda r=i, c=j: self.on_click(r, c))
btn.bind("<Button-3>", lambda e, r=i, c=j: self.on_right_click(r, c)) # 右键绑定
self.buttons[i][j] = btn
root.geometry(f"{3*65}x{3*63}") # 默认窗口大小
def on_click(self, r, c):
if self.board[r][c] != "":
return
self.board[r][c] = self.current_player
self.buttons[r][c].config(text=self.current_player)
if self.check_winner(self.current_player):
messagebox.showinfo("🎉 游戏结束", f"玩家 {self.current_player} 获胜!")
self.reset()
elif self.is_draw():
messagebox.showinfo("😐 游戏结束", "平局")
self.reset()
else:
self.current_player = "O" if self.current_player == "X" else "X"
def on_right_click(self, r, c):
# 只允许选择非空格子进行交换
if self.board[r][c] == "":
return
self.swap_selection.append((r, c))
if len(self.swap_selection) == 2:
(r1, c1), (r2, c2) = self.swap_selection
# 交换 board 内容
self.board[r1][c1], self.board[r2][c2] = self.board[r2][c2], self.board[r1][c1]
self.buttons[r1][c1].config(text=self.board[r1][c1])
self.buttons[r2][c2].config(text=self.board[r2][c2])
self.swap_selection.clear()
def check_winner(self, player):
for i in range(self.size):
for j in range(self.size):
if j + 2 < self.size and all(self.board[i][j+k] == player for k in range(3)):
return True
if i + 2 < self.size and all(self.board[i+k][j] == player for k in range(3)):
return True
if i + 2 < self.size and j + 2 < self.size and all(self.board[i+k][j+k] == player for k in range(3)):
return True
if i + 2 < self.size and j - 2 >= 0 and all(self.board[i+k][j-k] == player for k in range(3)):
return True
return False
def is_draw(self):
return all(self.board[i][j] != "" for i in range(self.size) for j in range(self.size))
def reset(self):
for i in range(self.size):
for j in range(self.size):
self.board[i][j] = ""
self.buttons[i][j].config(text="")
self.current_player = "X"
self.swap_selection.clear()
# 启动游戏
if __name__ == "__main__":
root = tk.Tk()
game = SneakyTicTacToe(root)
root.mainloop()

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from turtle import *
import random
tracer(False)
tracer(False)#跳过绘画过程
bgpic("dot.png")
setup(1200,800)
t=Pen()
t.ht()
t.ht()#隐藏画笔
t.penup()
nei=0
total=0
t2=Pen()
t2.ht()
t2.penup()
t2.goto(380,-50)
while True:
x=random.randint(-200,200)
y=random.randint(-200,200)
@ -29,4 +25,4 @@ while True:
pai=4*nei/total
t2.clear()
t2.write("{}\n\n{}\n\n{}".format(nei,total,round(pai,4)),font=("宋体",25,'bold'))
update()
update()

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@ -3,7 +3,7 @@ from turtle import *
bgpic("China.png")
setup(1200,800)
tracer(False)
tracer(False)#画笔不刷新
h=Pen()
m=Pen()